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Why did Minecraft ban NFTs in-game?

According to the developer, the goal is to ensure the safety of players

A Mojang, developer of Minecraft, one of the most popular games in the world, informed, through a note on its blog, that it will not support projects in blockchain, which includes NFTs. The studio, which is owned by Microsoft, also prohibited the use of dynamics of selling items in cryptocurrencies. “Blockchain or derivative assets cannot be integrated into our platforms,” the note reads. According to the company, the objective is “to allow Minecraft players to have security in their dynamics”.

Also according to Mojang, NFTs “create spaces of exclusion that conflict with guidelines of the platform”. Caroline Nunes CEO of InspireIp, the company that launched Origgio, a sustainable NFT marketplace, explains that it is not good that the games industry is resistant to NFTs.

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“The irony is that NFTs bring much more power to players, as they allow them to actually own the items purchased within the games. The statements made by the Minecraft developer place blockchain and NFTs as villains, implying that they are not secure technologies, when in fact it is one of the most secure protocols we currently have,” says Carolina. The executive reinforces that the Minecraft developer’s speech “is shallow” and goes in the opposite direction. “It’s a bucket of cold water for the Web3 community, and it’s a setback for the games industry.”

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Gui Barbosa, general director at BAYZ, believes that this is a decision that does not consider part of the aspirations of the community and that can end up harming the projects of creators within the ecosystem. “By contrast, blockchain initiatives like The Sandbox reinforce the important role of decentralization, as well as offering unique ways for creators and developers to innovate and create experiences where the community takes the lead in ownership.”

“NFTs generate scarcity and, consequently, stimulus, not exclusion. A game like Minecraft, where there are infinite possibilities for creation, would generate more incentive for its users to express and monetize their art in the form of gameplay. But notice that they don’t close the doors to technology, this is momentary. I believe they realized that it is something inevitable and that at any moment they will have to adopt this technology, it will just be a matter of studying and improving the company”, says Jhoniker Braulio, CEO of First Phoenix, a Brazilian company that develops electronic games.

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